I know I haven't done a Video Game Vault in a while, and I apologize for that. Life has made me busy, and I haven't bothered to work on a new one. I'm currently working on getting a few new games ready for Video Game Vault (as I have a good backlog set up), so expect those soon.
This Video Game Vault article was originally started back in May of 2014, but I accidentally forgot about it after a while. Since my opinion on this game hasn't changed, I'm not changing anything I've added since. However, I did remove one section, as I found it unnecessary to include for these series of articles.
Again, apologies, and thanks for understanding!
- Brendan/Shadow (October 25th, 2014)
#1 Reason to own an Xbox right here! |
One of my many, many guilty pleasures, as far as game genres go, is fighting games. For the longest time, I always said nothing could top Super Smash Bros. as the best fighting series. Probably because I found games like Street Fighter and games like that way too difficult.
However, recently, I've been playing a ton of fighting games. The ones I've played the most, as of recent, are Marvel Super Heroes (Saturn), Night Warriors: Darkstalkers' Revenge (Saturn), Virtual Fighter 2 (Saturn), Street Fighter Alpha 3 (Dreamcast), and (of course) Super Smash Bros. (N64). I needed some new fighting games to play, as some of these were already tiring me a bit, so I took a quick trip to a used game store I usually go to.
And there I saw it; Dead or Alive 3 for the original Xbox. $5.95 (technically got ripped off, but it was only $1-$2, so I have no issues with this), and ready to be in my hands.
Out of every fighting series I've always wanted to try, Dead or Alive is one that I seemed to be semi-interested in. I wanted it because of all the positive reception I've heard on it. Yet, half of me was uninterested, because I knew it was just cheap fanservice everywhere. While I don't care for fanservice that much, it's hard to enjoy a certain game, when it's shoved down your throat to the point where you question if you're the intended audience.
Nevertheless, I picked it up, as I wanted to play something fun (and all the other DoA games were either ports of their SEGA Saturn/Dreamcast counterparts for Xbox, or the, "Xtreme"ly cheap fanservice attempt called, "Dead or Alive: Xtreme Beach Volleyball".....Yeah, you get the idea on the latter).
So, I got home and popped the game into my original Xbox, hoping to find something fun that ISN'T as full of fanservice as I hoped....
And Great Scott! The game was fantastic!
OK, so there was fanservice, but it was only there for a few characters. And even then, it felt terribly mild anyways. But besides that, the game was basically some of the most fun I've ever had in an Xbox game, or fighting game in general. It felt a lot like Virtua Fighter, but with new gameplay mechanics. No words could describe it, so I decided to make it this weeks game for Video Game Vault so I could have an excuse to talk about it. Let's get moving!
However, recently, I've been playing a ton of fighting games. The ones I've played the most, as of recent, are Marvel Super Heroes (Saturn), Night Warriors: Darkstalkers' Revenge (Saturn), Virtual Fighter 2 (Saturn), Street Fighter Alpha 3 (Dreamcast), and (of course) Super Smash Bros. (N64). I needed some new fighting games to play, as some of these were already tiring me a bit, so I took a quick trip to a used game store I usually go to.
And there I saw it; Dead or Alive 3 for the original Xbox. $5.95 (technically got ripped off, but it was only $1-$2, so I have no issues with this), and ready to be in my hands.
Out of every fighting series I've always wanted to try, Dead or Alive is one that I seemed to be semi-interested in. I wanted it because of all the positive reception I've heard on it. Yet, half of me was uninterested, because I knew it was just cheap fanservice everywhere. While I don't care for fanservice that much, it's hard to enjoy a certain game, when it's shoved down your throat to the point where you question if you're the intended audience.
Nevertheless, I picked it up, as I wanted to play something fun (and all the other DoA games were either ports of their SEGA Saturn/Dreamcast counterparts for Xbox, or the, "Xtreme"ly cheap fanservice attempt called, "Dead or Alive: Xtreme Beach Volleyball".....Yeah, you get the idea on the latter).
So, I got home and popped the game into my original Xbox, hoping to find something fun that ISN'T as full of fanservice as I hoped....
And Great Scott! The game was fantastic!
OK, so there was fanservice, but it was only there for a few characters. And even then, it felt terribly mild anyways. But besides that, the game was basically some of the most fun I've ever had in an Xbox game, or fighting game in general. It felt a lot like Virtua Fighter, but with new gameplay mechanics. No words could describe it, so I decided to make it this weeks game for Video Game Vault so I could have an excuse to talk about it. Let's get moving!
First Impressions (Before Playing):
Hmm....Dead or Alive....Totally doesn't make me think of sex appeal or anything.
Beautiful....Simply, Beautiful. |
First Impressions (After Playing):
OK, let's talk about the graphics for a second. Let me just tell you right now that this game is one of the best looking video games on the Xbox. The landscapes, the character models themselves, and even the (nicely made) fog effects all look beautiful running on the Xbox. Add to the fact that the game always moves at a solid 60 FPS, and you've got one fighting game that's bound to keep your interest visually. The character models also have some nice graphical features to them as well, with hair, long clothing, and the "fanservice areas" (you know what I mean) moving based on the environment, or based on the character's movements. Very well done, but I could've went without the fanservice.
The voice acting is very well done, but there's a slight catch to it; it's all in Japanese. Luckily, Tecmo was nice enough to include some English Subtitles on the bottom of the screen, so you know what they're saying. While it is odd that Tecmo avoided dubbing the game, I at least applaud them for giving us something good.